local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.group_id = 133008804
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 804001
L2_1.gadget_id = 70500000
L3_1 = {}
L3_1.x = 1135.332
L3_1.y = 401.802
L3_1.z = -889.68
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 344.994
L3_1.y = 33.915
L3_1.z = 351.139
L2_1.rot = L3_1
L2_1.level = 30
L2_1.point_type = 1006
L2_1.area_id = 10
L3_1 = {}
L3_1.config_id = 804002
L3_1.gadget_id = 70500000
L4_1 = {}
L4_1.x = 1151.929
L4_1.y = 406.641
L4_1.z = -877.644
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 340.2
L4_1.y = 15.689
L4_1.z = 6.767
L3_1.rot = L4_1
L3_1.level = 30
L3_1.point_type = 1006
L3_1.area_id = 10
L4_1 = {}
L4_1.config_id = 804003
L4_1.gadget_id = 70500000
L5_1 = {}
L5_1.x = 1148.692
L5_1.y = 405.897
L5_1.z = -895.074
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 43.305
L5_1.y = 298.242
L5_1.z = 342.479
L4_1.rot = L5_1
L4_1.level = 30
L4_1.point_type = 1006
L4_1.area_id = 10
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 804001
L5_1 = 804002
L6_1 = 804003
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
